It also allows for more skills and/or perks. On the plus side, if one of the two is knocked out, the tank will continue to perform that role at 50% of the crew's skill, rather than at 0%. The T1 Heavy Tank and the M6 each carry crews of 6 with two gunners. The M2 Medium Tank requires a crew of 6, two of whom are Radio Operators. Some vehicles, particularly large caliber SPGs and TDs, may require a crew of 6 members and include a second Loader. The more Proficient the Loader, the faster the time to reload the gun. Each Loader's Proficiency directly affects how fast the next shell is loaded, and the more Proficient the Loader(s) the faster the gun reloads. Loader The Loader's principal job is loading the next round into the main gun. The icon will change to indicate a crew member has been knocked out. During battle, each crew member's health is represented graphically in the battle interface by the following icons. These five roles are referred to in-game as the "Major Qualification" of the crew member, and include: Commander, Gunner, Driver, Radio Operator, or Loader. 4.2 Experience Required to Increase Training LevelĮach crew member fills one of five named roles within the vehicle.4.1.2 Increasing XP for Major Qualification.4.1.1 Increasing XP for Skills and Perks.4.1 Purchasing Increased Training Level.2.4 Training and Retraining in the Major Qualification.2.3 New Recruits, Transfers, and Dismissals.If all crew members are knocked out, the vehicle will become inoperable. Skills/Perks belonging to a knocked out crew member are also disabled. ![]() Since the Commander provides a bonus to the rest of the crew, losing the Commander will slightly degrade the performance of all remaining crew members. ![]() A knocked out Driver, for example, would reduce the acceleration, speed, and maneuverability of your vehicle. If a crew member is knocked out in battle, the vehicle's performance will suffer, especially in the area affected by their role (As the remaining crew members take over temporarily). Credits/gold cannot be used to boost the training of Skills and/or Perks.Įach crew member's Proficiency directly affects and improves the performance of their vehicle in battle. Credits or gold can also be used to immediately train a crew member up to 75% (using credits) or 100% (using gold) in their qualifications. Each crew member has a Personal File, which records his/her battle statistics, medals, Training Level, qualifications, training levels in any Skills and/or Perks he/she has acquired. Just as vehicles accumulate experience for every battle, so do crew members. The 5 roles are Commander, Gunner, Driver, Radio Operator, and Loader. Crew members fill one of five designated roles, or Major Qualifications within a vehicle. In-game crews range from a minimum of 2 to a maximum of 6 crew members. The size of a complete crew varies, depending on the vehicle. The crew operates the vehicle under the direction of the player. Does the problem happen only after you've visited the Options screen, only after you've visited the Mod Options screen, or regardless of whether you've visited either screen?īecause of how extensively MCM interacts with other mods and how certain UI components interact, these two details will help me a lot with pinpointing the problem.No vehicle in World of Tanks can operate without a complete virtual crew. If you turn off all mods except MCM, does the problem still happen?Ģ. If you are seeing graphical glitches or problems transitioning between Avenger/Missions, please check two very specific details for me and let me know the result in your comment:ġ. However, it's next to impossible for me to test every version of every mod that also uses MCM, so I need your help as well to troubleshoot issues. It obviously sucks if the options menu, of all things, is what's breaking your game, and I'd like to get these issues addressed ASAP. Thanks to everyone who has taken the time to report issues with MCM. NOTICE FOR PEOPLE REPORTING THAT THIS MOD IS CAUSING IN-GAME PROBLEMS: If you are experiencing compatibility issues, as always, feel free to notify me in the comments. Go here for the legacy version, which supports the original base game: Works with the Tactical Legacy Pack update. Performance improvements to make the options menu load faster and close faster, especially if you have a lot of mods. Bug fix for an issue from the previous update that caused some mods to fail to save settings. For a version compatible with the base game, look for "Mod Config Menu Legacy" here: This version has been updated for War of the Chosen. Some mods require this mod in order for you to use the in-game configuration menus.įor full details on using this mod, troubleshooting, or even building your own mods to use this menu, visit: ![]() This mod (MCM) is a shared settings menu.
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